Mar 13, 2007, 09:14 PM // 21:14
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#81
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
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Quote:
Originally Posted by Kaida the Heartless
That would just Buff the skill for some intense farming. We should aim more for PvP, since that is what the skill balancing is (mostly) based around.
I think adding more hits is a great idea. Sure, the effects of other skills stack with it, but that requires teamwork and may even break some of the common warrior secondary professions we see now. Plus, instead of adding extra damage to the skill, the skill would be more of a secondary "utility" attack skill just to power some adrenaline. I feel it would add a nice variety to the common (axe mastery esp.) skills of "QuickAddMoreDamage!"
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More hits would make it overpowered and then PvPers would then cry "NERF!"
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